![]() Now to light baking, which relates to the GPU Lightmass feature for pre-baking lighting. Finally there’s the new Level Snapshots for saving the state of a given scene. ![]() Another notable addition is the ability to produce correct motion blur in traveling shots. Then there’s the new iOS app, Live Link Vcam, that you can use to drive a Cine Camera in-engine using an iPad. The Unreal Engine Virtual Camera system has also been enhanced with improvements to Multi-User Editing. There’s multi-GPU support here now and support for OpenColorIO to nDisplay. There’s a new 3D Config Editor in 4.27 that Epic notes will allow users to design their nDisplay setups for LED volumes or other multi-display rendering applications in an easier way.
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